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Everything posted by RTX DEVELOPMENT
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Version 1.0.0
0 downloads
RTX DEVELOPMENT TEAM presents! Vehicle Menu / Car Control Menu Our script offers special features such as hazard lights, vehicle washers. Also includes door and window controls, seat change, extras. Vehicle Menu also has its own settings where you can choose the menu position, menu color and menu size. You can choose to open the menu via bind, command or trigger event. Vehicle Menu has customizable buttons, so you can set anything you want on those buttons. All actions are synchronized between players. Our script is perfectly optimized. Everything needed for the Vehicle Menu is included in the price. Works for all frameworks such as ESX, QBCore, vRP, and also works on other frameworks. The script has a complex config, you can set the default menu position, color, size, and you can also set what buttons should do. This product is protected via Escrow System, you can still configure almost everything in config.lua, language.lua, and you can also change it’s style in html. ——————————————————————————————————— — FEATURES — > Adjustable buttons > Special features such as warning lights, vehicle washers >Door and window controls, seat change, extras > Synchronized between players > Vehicle Menu Settings > Players can change position of vehicle menu via settings > Color changer (RGB) > Works for all frameworks such as ESX, QBCore, vRP, and also works on other frameworks. > Quality code > OneSync Infinity Ready > Standalone > Configurable > Fair price > Easy to install > Support included > Good optimization >> RTX DEVELOPMENT <<21.53 CAD-
- esx
- standalone
- (and 5 more)
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Version 21.08.2023
0 downloads
Anticheat is blocking lot of hack functions. Support during installation process. You can configure the anticheat depending on your personal needs in config. Anticheat is optimized. Anticheat can be used on any server and is independent. We are testing our anticheat consistently. Our team is testing our anticheat system with brand new hacks and if we indeed do come across some new hack that is undetected, we are making sure that it will not be the case for too long anymore. Independent banning and discord log system. Customer is always our biggest priority. We do not guarantee that all features will work on all servers! Unique banning system. Hundreds of satisfied customers. — FEATURES — ➤ AntiSpectate ➤ AntiGodMode ➤ AntiMaxArmor ➤ AntiArmorGive ➤ AntiBlacklistedKeys ➤ AntiCheatEngine ➤ AntiInjectionCommand ➤ AntiInjectionGlobal ➤ AntiInjectionBC ➤ AntiInjectionNRC ➤ AntiScreenResult ➤ AntiSuspiciousResources ➤ AntiBlipsCheat ➤ AntiInfinityAmmo ➤ AntiNoClip ➤ AntiTeleport ➤ AntiInvisible ➤ AntiSpeedHack ➤ AntiVehicleRam ➤ AntiSuperJump ➤ AntiVehicleSpeedModifier ➤ AntiDamageChange ➤ AntiSpawnMassParticles ➤ AntiTriggeringClientEvents ➤ AntiGameTimerChanger ➤ AntiResourceStopper ➤ AntiResourceStarter ➤ AntiModiferDamage ➤ AntiWeaponsExplosive ➤ AntiNightVision ➤ AntiThermalVision ➤ AntiMenyoo ➤ AntiRagDoll ➤ AntiRadar ➤ AntiNoDamage ➤ AntiFreeze ➤ AntiVehicleTuning ➤ AntiVehicleRainbow ➤ AntiBlacklistedCommands ➤ AntiAimbot ➤ AntiSpawningBlacklistedObjects ➤ AntiSpawnBlacklistedPeds ➤ AntiSpawningBlacklistedVehicles ➤ AntiSpawnMassObjects ➤ AntiSpawnMassPeds ➤ AntiServerNuke ➤ AntiSpawnMassVehicles ➤ AntiTriggeringServerEvents ➤ AntiExplosions ➤ AntiBlacklistedMessages ➤ AntiBlacklistedPedChanger ➤ AntiBlacklistedWeapons ➤ AntiMaxHealthChanger ➤ AntiNative ➤ AntiModMenuInject ➤ AntiTaskCanceling ➤ AntiBlacklistedPlayerNames ➤ AntiLuaFiles ➤ AntiRandomStringResource ➤ AntiVPN ➤ AntiLicenseClear ➤ TextureDetector ➤ On Screen Detect ➤ Admin Menu ➤ Country Whitelist ➤ Discord Logs ➤ Screenshots Logs ➤ Everything is configurable ➤ Ban System ➤ Permission Bypass ➤ Ban Announce ➤ Easy To Install ➤ Compliant support ➤ Adequate price for quality ➤ Constant updates ➤ OneSync Infinity Ready ➤ Language Config ➤ AntiCheat can be used on any server ➤ Detecting hundreds of cheat menus ➤ Best optimalization ── COMPATIBLE ── ➤ STANDALONE ➤ ESX ➤ QBCORE188.55 CAD -
Version 1.0.0
0 downloads
RTX DEVELOPMENT TEAM presents! New Gym System. Our script offers 10 different exercises. Our script offers a skill system (it is also possible to use your own skill system). In our script there is also a shower system. It is possible to have an unlimited number of gyms on the server. We also have 4 different supplements items that add benefits in exercise. The player can buy a gym, manage it, open or close it, change the price of entry, and sees the sales statistics. The Gym offers a normal one-time entry system and also a subscription system, so a player can subscribe for x number of days. It is also possible for individual gyms to turn off the entrance fee so they can exercise for free. Anywhere on the map you can do push-ups and sit-ups via command. Our script also offers afatigue system, so you can’t practice all the time but you have to wait for some time. All interactions are possible via 4 different systems (via our system, via 3D texts, via help notify, via target). When a player exercises, his fist damage increases, when he runs, his condition increases and he runs faster, when he dives, the time he can be underwater increases. It is also possible to add your own advantages/disadvantages for each skill. (this part of the code is freely editable) There are currently 4 different gym locations in the config, you can add new locations or remove existing ones, currently Muscle Sands (basic map in gta), LA Fitness (paid map from breeze that you have to buy), Pump & Run (map that is free to download on the forum), Los Santos GYM (map that is free to download on the forum). It is possible to enable a function in the config that will slowly remove the player’s stats when he doesn’t exercise. Our script is completly synchronized between players. You can change the color of the interface in the config. Gym System is completely standalone meaning you can use it with whatever framework you’d like to use it with. Minigame system, players must react while exercising. The script is protected via Escrow System, you can configure almost everything in config.lua. You can also change the style on html.lua. — FEATURES — ➤ Synchronized between players ➤ Quality code ➤ OneSync Infinity Ready ➤ Skill System (you can also use your skill system) ➤ Shower System ➤ Possibility to have multiple gyms ➤ 10 different exercises ➤ Supplements (4 different types) ➤ Gym Pass System ➤ Possibility to purchase a gym ➤ Bonuses at higher skill levels Minigame system ➤ Standalone ➤ Target support ➤ Configurable ➤ Easy to install ➤ Support included ➤ Good optimization (0.01ms) ── COMPATIBLE ── ➤ STANDALONE ➤ ESX ➤ QBCORE21.76 CAD -
Version 1.0.0
0 downloads
RTX DEVELOPMENT TEAM presents! New Water Park System Our water park offers 4 types of water slides Our script is completly synchronized between players. It is possible to set the player to have to first pay the entrance fee to enter the water park. All interactions are possible via 4 different systems (via our system, via 3D texts, via help notify, via target). Our water park has a traffic light system that shows when you can slide down the slide. Our park contains custom models and also custom animations. Our water park is compatible with all maps/mlo. Water Park is completely standalone meaning you can use it with whatever framework you'd like to use it with. You can turn on the water pass system, water pass system offers 2 different passes, unlimited, you can use it all the time, and limited, after using a limited pass, you can only enter the park for a limited time that you set in the config. This script is protected via Escrow System, you can still configure almost everything in config.lua, language.lua, and you can also change it’s style in html. ——————————————————————————————————— — FEATURES — > Synchronized between players > Quality code > OneSync Infinity Ready > 4 types of water slides > Traffic Light System > Custom Animations > Custom Models > Interractions via our system, via 3D texts, via help notify, via target > Easy to install > Support included > Standalone >> RTX DEVELOPMENT <<28.70 CAD-
- esx
- standalone
- (and 5 more)
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Version 1.0.0
0 downloads
RTX DEVELOPMENT TEAM Presents! New car radio system. Works for all frameworks such as ESX, QBCore, vRP, and also works on other frameworks. Our script offers 3 types of music playback (GTA Radio Stations, MP3, YouTube). We use our sound system to play audio, so you don’t need an extra script. You can control the radio via command or by pressing a button. You can change the volume of the music you are playing, put it in loop, and also advance the time. The radio also includes a playlist system so you can add music to a playlist and it will automatically play. The audio doesn’t lag when driving fast. Our radio disable GTA Radio Sn use it with whatever framework you’d like to use it with. Only exception is with Installing the radio at the mechanics or via item, that’s for QBCore and ESX only. It is possible to turn on vehicle blacklist, so the radio will not work for vehicles that are on the blacklist. It is possible to turn on radio for only specified vehicle class, so the radio will not work for vehicle class which is not in config. It is possible to set a maximum distance for music around the vehicle. It is possible to turn on streamer mode via /streamermode command when you execute command you won’t hear any sound (Command can be changed in config) It is possible to turn on a function that turns off the sound around the vehicle, so that the sound can only be heard inside the vehicle. It is possible to add webhooks when the player adds a new song to the radio. It is possible to enable a function where you can only see the radio when you operate it, for example when you press E the radio menu will be displayed, when you close the radio you will not see it but the sound will still be heard. (The radio display can be set to command, event, bind) Possibility to play real radio streams. This script is protected via Escrow System, you can still configure almost everything in config.lua, language.lua, and you can also change it’s style in html. ——————————————————————————————————— — FEATURES — > Synchronized between players > > Quality code > OneSync Infinity Ready >Radio settings > Players can change size of radio via settings > Players can change position of radio via settings > Color changer (RGB) > YouTube Player > MP3 Player > Volume control > Playlist > Loop control > Radio stations > the audio doesn't lag when driving fast > other players can control the same radio > Easy to install >> Support included > Standalone > Configurable > ESX/QBCORE Special Features (install radio via item/mechanic) > Good optimization (0.01ms) >> RTX DEVELOPMENT <<21.53 CAD-
- esx
- standalone
- (and 5 more)
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Version 1.0.0
0 downloads
RTX DEVELOPMENT TEAM presents! New fireworks system. Our fireworks script offers 16 types of firework. Fireworks are synchronized between players. There are 3 types of firework boxes, which you can place on the ground: 16 shots, 100 shots, 260 shots. Solar flare which you can hold & walk with it. Smokestacks which you can throw on the ground with 3 types of different colors - you can change it in config. Rockets which you can place on the ground. Fountain which you can place on the ground. Firecrackers which you can throw (7 types). Firework show: administrator can start up a spectacular firework show, you can set the show according to your preferences in the config, you can choose different types of fireworks, colors, duration etc. Custom models and icons. Fireworks are completely synchronized between players. Our script is completely standalone, you can use it in whatever framework you would like to use it in (for ESX/QBCore you can use fireworks via inventory). Script is protected via Escrow System, you can still configure almost everything in config.lua, language.lua, also you can change the style in HTML, and you have like 50% access to code for standalone version, for change important functions to your preferences , and also for a standalone version to make it work with your framework. — FEATURES — ➤ OneSync Infinity Ready ➤ Easy to install ➤ Standalone ➤ ESX/QBCORE Special Features (spawn firework via item) ➤ Configurable ➤ Synchronized between players ➤ 16 types of firework ➤ Custom models ➤ Firework show (You can create your own firework show via config) ➤ Good optimization (0.01ms) ── COMPATIBLE ── ➤ STANDALONE ➤ ESX ➤ QBCORE21.38 CAD -
Version 1.0.0
0 downloads
RTX DEVELOPMENT TEAM (Kanikuly, Sempre) Presents! New system for Christmas - Igloos, Snowman, Gifts, Trees The whole Christmas code recieved a rewrite.It contains custom Christmas props as a christmas tree, gifts, snowman and igloo. You can collect snow. With collected snow, you can craft a snowman, igloo and snowball. You can cut a tree and then place the tree anywhere you want. You can decorate the tree afterward with lights and Christmas decorations. The script also contains a christmas gift feature. You can put how many items you want into the Christmas gift and place the gift anywhere you want. Other player can open that gift and collect those items. We have three different sizes of the gift and the size depends on how many items you put inside that gift. Custom progress bar system. Props are fully optimized as well as the script. There is also a ‘‘tresure hunt’’ which means that you can search hidden christmas gifts around the city. It’s possible to turn on interactions with christmas objects such as tree, gifts, ect. with qtarget and qbtarget. You can configure what will be inside the hidden christmas gift. It can be item, car or you can trigger an event. It’s also configurable, we provide an esx, qbcore and standalone version For the standalone version you need edit functions to your framework, for example for give items and check if player has an item, esx, qbcore version is ready to use. You can turn on snow in config. It’s possible for players to remove snowman, igloo, tree that they’ve spawned with /removesnowman /removeigloo /removetree commands Also! It’s possible for admins to remove snowman, igloos, trees ingame with commands such as: “/clearsnowmans” (removes all snowmans on the server) and “/clearnearbysnowmans 5.0” (removes snowmans in a 5 meter radius, the number can be changed at will) Script is protected via Escrow System, you can still configure almost everything in config.lua, language.lua, also you can change the style in HTML, and you have like 50% access to code for standalone version, for change important functions to your preferences , and also for a standalone version to make it work with your framework. — FEATURES — ➤ Custom christmas props ➤ Treasure hunt (christmas gifts searching) ➤ Collecting snow ➤ Snowman, Igloo, Snowballs crafting ➤ Christmas tree features: 1) Cut a tree 2) Place the tree anywhere you want 3) Decorate the tree with lights and decorations ➤ Christmas gift features (only for esx): 1) Put how many items you want into the christmas gift 2) Place the gift anywhere you want 3) Other player can open a gift and collect those items 4) Three sizes of the gift -> it depends how many items you put inside ➤ Custom progress bar system ➤ Synchronized ➤ OneSync Infinity Ready ➤ Good optimization (0.01ms) ➤ Configurable ➤ Easy to install ➤ ESX Special Features (gift placing for other players) ➤ Standalone ── COMPATIBLE ── ➤ STANDALONE ➤ ESX ➤ QBCORE28.38 CAD -
Version 1.0.0
0 downloads
RTX DEVELOPMENT TEAM Presents! New Gift System. The design is inspired by Fortnite. The system allows you to send gifts between players. For example, you can send vehicles, or items from your inventory. You can also pin a message with your sent gift. Afterwards, recipient recieves a notification, that a gift was sent his way, and by who. Your gifts are stored in "gift inventory" that you can access by typing "/gifts". Once you open a gift, you'll recieve the reward. All of the commands whether for gift sending, or gift inventory, etc. can be changed in your config file. Also, it is possible to open your menus with a "trigger event" which you can set up in your config. It's also possible to turn off gift sending between players. Our gift system also comes with a lot of admin commands, that means that gifts can be sent by administrators as well. He can do so, by typing player ID, all players, players in range, or via identifier/citizen id. It's also possible to send gifts to offline players as well. You're also able to integrate our gift system into different scripts, it's quite easy honestly. It's for ESX and QBCore. Script is protected via Escrow System, you can still configure almost everything in config.lua, also you can change style in html, you also have access to all commands in your "other.lua" file. — FEATURES — ➤ Quality code ➤ OneSync Infinity Ready ➤ Fair price ➤ Easy to install ➤ Support included ➤ ESX/QBCore ➤ Configurable ➤ Sending a gift between players (Vehicles, Items) ➤ Admin commands for sending a gifts to players ➤ Good optimization (0.00ms) ── COMPATIBLE ── ➤ ESX ➤ QBCORE17.15 CAD -
Version 1.0.0
0 downloads
New GoPostal script with MLO interior from Kanikuly and Sempre (RTX Development team). This is an original and unique resource. In one price you will get an awesome GoPostal MLO interior with a main room, small office, changing room and WC for employees and with a warehouse with a custom door - also with an entrance, where is entry road made instead of original GTA sidewalk. The MLO interior is combined with a standalone GoPostal script. It includes a unique queue system, where the queue is displayed on a LCD above the counters. Players can also send and receive packages and letters. In term of packages, you can choose even cash on delivery method! The script also includes an unique packages and warehouse delivering. If you choose package delivery, you need to manually load the GoPostal vehicle with packages visible for the player and then you can choose from 10 destinations manually based on the distance, just like in real life ! On delivery point there is a NPC standing and waiting for the package. When you deliver package to the NPC you need to choose next delivery adress again. Be one of the first servers to have this! — FEATURES — ➤ MLO interior ➤ Package Delivery ➤ Warehouse Delivery ➤ Duty System ➤ OneSync Ready ➤ Good optimization (0.01ms) ➤ Configurable ➤ Easy to install ➤ Standalone ➤ ESX/QBCore Special features (send and receive packages and letters) ── COMPATIBLE ── ➤ STANDALONE ➤ ESX ➤ QBCORE57.02 CAD -
Version 1.0.0
0 downloads
RTX DEVELOPMENT TEAM Presents! The better version of our product RTX Neons, RTX Neons Reloaded (RTX Neons & Headlights). In this version you will get a better variety of customizing your neons + creating your own animations straight in-game! You don’t have to ask server developers to edit the neon animations anymore, you can do your own yourselves! Now with the neons there is even a headlights editor, with a lot of functions to work with, similar to neons! (You can animate these too) The animations can be made by two different things, 1. By editing a config.lua file in the script. 2. In-game by players. The editor has an interval (max 12) for creating neons animations, which means that a neon animation can change maximally 12 times, the lowest interval is 4 times. There is even a RGB palette at every column, so every interval can have a different color! The same goes for Headlights. Both headlights and Neons provide a rainbow effect as well! A special feature that is only available at neons is breathing animation. It is available for QBCore and ESX to install neons into the vehicle through an item. Animations that player creates are saved into their own cache, when the player installs the neons via an item into the owned vehicle, they will be saved after restart, same goes for animations. Neons menu can be opened using the item, command, bind or by triggering a event. It is even possible to set up neons in config, if they are available for every vehicle or if they are only available for specific one that they specify with a vehicle name. Our script is completely standalone, you can use it in whatever framework you would like to use it in. Only exception is with Installing the neons at the mechanics, that’s for QBCore and ESX only. Also it is possible to use esx/qbcore functions in standalone version, you just have to change the other.lua file that is available and it is possible to edit it so every functions for esx and qbcore can be used also by people that don’t use these frameworks. In config you can set the speed for animations/rgb and it is possible to add more, there don’t have to be just three speeds. This script is protected via Escrow System, you can still configure almost everything in config.lua, language.lua, and you can also change it’s style in html. — FEATURES — ➤ Synchronized between players ➤ Quality code ➤ OneSync Infinity Ready ➤ Color changer (RGB) ➤ Neons/Headlights animations ➤ In-game animation creator for neons and headlights ➤ Easy to install ➤ Support included ➤ Standalone ➤ Configurable ➤ ESX/QBCORE Special Features (install neons/headlights via item) ➤ Good optimization (0.01ms) ── COMPATIBLE ── ➤ STANDALONE ➤ ESX ➤ QBCORE21.38 CAD -
Version 1.0.0
0 downloads
New Neons script from the RTX Dev Team, you can change the animations and neon colors with script containing the RGB palette. The user configuration is stored in each car separately. You can even increase or decrease a speed of the animation and changing of the RGB colors. Script is standalone with ESX special functions, user can add neons to car with item that he uses and then he must use controller to manage neons. — FEATURES — ➤ Color changer (RGB) ➤ OneSync Ready ➤ Good optimization (0.01ms) ➤ Configurable ➤ Easy to install ➤ Standalone ➤ ESX Special features ➤ Neon animations ── COMPATIBLE ── ➤ STANDALONE ➤ ESX ➤ QBCORE14.26 CAD -
Version 1.0.0
0 downloads
RTX DEVELOPMENT TEAM Presents! New system for TVs, TVs in vehicles. Works for all frameworks such as ESX, QBCore, vRP, and also works on other frameworks. Our TV supports rendertarget which means that it’s possible to use even on curved displays. Our televisions support quite a lot of objects. It’s possible to add more televisions if you tweak your config with either rendertarget objects or via Generic DUI 2d/3d renderer as well. Our televisions allow you to install TVs in vehicles as well. It’s possible to have them installed right from the get go. You have a choice to make certain vehicles equiped with a television, or it’s possible to add them with an item / event. That means that televisions will only appear in vehicles that you’ve wanted to equip them with. Our televisions are completely synchronized. Players only see the TV in the vehicle when they are inside. They support 11 different formats of URL (YouTube, Twitch, MP3, MP4, Vimeo, Dailymotion, SoundCloud, Facebook, Streamable, Bilibili, Huya) all of these formats are synchronized. They allow you to change the volume. Offsets for vehicles have to be created with our offset creator. Once that’s done, you’ll have to insert the values into your config of that vehicle. It’s simple, and we have a tutorial to show you if you have any trouble with this exact step. There is an unlimited amount of TVs you can have in your vehicle. Our script is completely standalone, you can use it in whatever framework you would like to use it in. Only exeption is with Vehicle Televison Install, that’s for QBCore and ESX only. You can choose interface color in config as well. It is possible to project an image (png, gif, jpg) on TV (You can activate or deactivate this function in config). It is possible to project any web page on the TV. (You can activate or deactivate this function in the config). It is possible for specified TVs at given coordinates to be controlled by the player only when he has the given permission. This script is protected via Escrow System, you can still configure almost everything in config.lua, language.lua, and you can also change it’s style in html. Official compatibility with [Cinema Doppler MLO] — FEATURES — ➤ OneSync Infinity Ready ➤ Easy to install ➤ Standalone ➤ ESX/QBCore Special Feature (vehicle television install via item, remote control item) ➤ Configurable ➤ Synchronized between players ➤ Television supports 9 different URL formats ➤ Vehicle Television ➤ Volume control ➤ Works on a lot of types of objects ➤ Good optimization (0.01ms)43.19 CAD-
- fivem
- standalone
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(and 3 more)
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Version 1.0.0
0 downloads
RTX DEVELOPMENT TEAM presents! New HOTTUB System. Fresh breeze into GTA V Roleplay. Together we’ve made a whole new asset, which is usable and useful in a variety of roleplay situations. Ladies and gentleman, we present… THE JACUZZI. Models of the jacuzzi were custom made by Sempre, and scripting of the jacuzzi was done by Kanikuly. This is a whole new, and unique GTA V asset. You can spawn a jacuzzi via config, just type in the coordinates of the whirlpool, and choose a color and type. You can spawn an unlimited number of hottubs. It’s also possible to spawn a hottub via item, so you can give the player a hottub item and they can place it anywhere. Or you can put a hottub item in a shop, and the player can then buy it. Jacuzzi has a cover system, so when it spawns it is closed, and you have to open it. Our hottub has a sit system that offers 8 seats, just press for example E or you can use target, then the player sits down. The hottub can be controlled via the control panel. The hottub has a light system, you can change the color of the lights, you can choose from 10 colors, you can turn on the RGB function, and also adjust the speed of the color change. The hottub has a nozzle system, when the nozzles are turned off, the water is calm, and when they are turned on, the water boils. The hottub also offers a TV object that you can slide out via the control menu, if you want to play videos on the TV object, you need to have a script for the TV, which you can buy from us, or you can use any other TV system. You can buy the TV here. Jacuzzi offers 3 different colours, and also 2 types, without steps and with steps. Our script is completly synchronized between players. Script is completely standalone meaning you can use it with whatever framework you’d like to use it with.(The exception is for spawning a hottub via item, this is only for QBCore, and ESX, but it is also possible to use this feature for standalone version if you edit the code, which is editable.) You can change the color of the interface in the config. Everything needed for the HOTTUB is included in the price, script, models. This product is protected via Escrow System, you can still configure almost everything in config.lua, language.lua, and you can also change it’s style in html. — FEATURES — ➤ Synchronized ➤ OneSync Infinity Ready ➤ Easy to install ➤ Standalone ➤ ESX/QBCore Special Feature (hottub placing via item) ➤ Configurable ➤ Good optimization (0.01ms) ➤ Configurable interactions with hottub through qtarget and qbtarget ── COMPATIBLE ── ➤ STANDALONE ➤ ESX ➤ QBCORE43.19 CAD-
- esx
- standalone
- (and 4 more)
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Version 1.0.0
0 downloads
New HUD from the RTX Dev team, the HUD is fully customizable using ingame commands so the players can change the position, colours, show and hide parts of the HUD and so on. The user configuration is saved so the HUD will stay the same even after a server restart. everything is configurable and you can change the overall style in the config. We can help you create your own style, it is greatly optimized, easy to install. — FEATURES — ➤ Color Changer (RGB) ➤ Positionable ➤ OneSync Ready ➤ Good optimization (0.01ms) ➤ Configurable ➤ Easy to install ➤ For all esx versions ── COMPATIBLE ── ➤ ESX35.99 CAD -
Version 1.0.0
0 downloads
New carry script from RTX Development team. Carry works on request system, for example, you have to choose the carry type. Script have 3 types of carry and you can choose them thanks to menu or simple /carry 1-3 command. Player in distance will get a request and question if he accepts or declines this request, it also shows who did send you the carry request. Script is fully optimized, configurable and standalone. — FEATURES — ➤ OneSync Ready ➤ Good optimization (0.01ms) ➤ Configurable ➤ Easy to install ➤ 3 Types of Carry ➤ Secured against hackers ── COMPATIBLE ── ➤ STANDALONE ➤ ESX ➤ QBCORE14.40 CAD