RTX DEVELOPMENT TEAM presents!
New fireworks system.
Our fireworks script offers 16 types of firework. Fireworks are synchronized between players. There are 3 types of firework boxes, which you can place on the ground: 16 shots, 100 shots, 260 shots. Solar flare which you can hold & walk with it. Smokestacks which you can throw on the ground with 3 types of different colors - you can change it in config. Rockets which you can place on the ground. Fountain which you can place on the ground. Firecrackers which you can throw (7 types). Firework show: administrator can start up a spectacular firework show, you can set the show according to your preferences in the config, you can choose different types of fireworks, colors, duration etc. Custom models and icons. Fireworks are completely synchronized between players. Our script is completely standalone, you can use it in whatever framework you would like to use it in (for ESX/QBCore you can use fireworks via inventory). Script is protected via Escrow System, you can still configure almost everything in config.lua, language.lua, also you can change the style in HTML, and you have like 50% access to code for standalone version, for change important functions to your preferences , and also for a standalone version to make it work with your framework.
— FEATURES —
➤ OneSync Infinity Ready
➤ Easy to install
➤ Standalone
➤ ESX/QBCORE Special Features (spawn firework via item)
➤ Configurable ➤ Synchronized between players
➤ 16 types of firework
➤ Custom models
➤ Firework show (You can create your own firework show via config)
➤ Good optimization (0.01ms)
── COMPATIBLE ──
➤ STANDALONE
➤ ESX
➤ QBCORE
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