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RTX Neons Reloaded

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RTX DEVELOPMENT TEAM Presents!
The better version of our product RTX Neons, RTX Neons Reloaded (RTX Neons & Headlights).

In this version you will get a better variety of customizing your neons + creating your own animations straight in-game!
You don’t have to ask server developers to edit the neon animations anymore, you can do your own yourselves! Now with the neons there is even a headlights editor, with a lot of functions to work with, similar to neons! (You can animate these too) The animations can be made by two different things,
1. By editing a config.lua file in the script.
2. In-game by players. The editor has an interval (max 12) for creating neons animations, which means that a neon animation can change maximally 12 times, the lowest interval is 4 times.
There is even a RGB palette at every column, so every interval can have a different color! The same goes for Headlights. Both headlights and Neons provide a rainbow effect as well!
A special feature that is only available at neons is breathing animation.
It is available for QBCore and ESX to install neons into the vehicle through an item. Animations that player creates are saved into their own cache, when the player installs the neons via an item into the owned vehicle, they will be saved after restart, same goes for animations.
Neons menu can be opened using the item, command, bind or by triggering a event. It is even possible to set up neons in config, if they are available for every vehicle or if they are only available for specific one that they specify with a vehicle name.
Our script is completely standalone, you can use it in whatever framework you would like to use it in.
Only exception is with Installing the neons at the mechanics, that’s for QBCore and ESX only.
Also it is possible to use esx/qbcore functions in standalone version, you just have to change the other.lua file that is available and it is possible to edit it so every functions for esx and qbcore can be used also by people that don’t use these frameworks.
In config you can set the speed for animations/rgb and it is possible to add more, there don’t have to be just three speeds.
This script is protected via Escrow System, you can still configure almost everything in config.lua, language.lua, and you can also change it’s style in html.

 

 

Features.png

 

— FEATURES 

➤ Synchronized between players

➤ Quality code ➤ OneSync Infinity Ready

➤ Color changer (RGB)

➤ Neons/Headlights animations

➤ In-game animation creator for neons and headlights

➤ Easy to install

➤ Support included

➤ Standalone

➤ Configurable

➤ ESX/QBCORE Special Features (install neons/headlights via item)

➤ Good optimization (0.01ms)

 

── COMPATIBLE ──

➤ STANDALONE

➤ ESX

➤ QBCORE

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